The Underworld
On The Tube with Dael in Dwin
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Mag Guild

October - Iss

ue #4

© 2003-2010 ArenaNet, Inc. All rights reserved. NCsoft, the interlocking NC logo, ArenaNet, Arena.net, Guild Wars, Guild Wars 2, and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation. All other trademarks are the property of their respective owners. Dhuum The Shadows of Tyria

This issue’s

theme:

In this issue: The Dead and Un dead Mad K ing Th orn & Hallo w een The S ylv ari Title Hun t er s: Survivor Hallo w een Art c ompe ::on And mo
And mo r e.. ..
This i ssue:
→ Mad King Thorn I am King Thorn of Kryta! I command you to entertain me on this Hallowed Eve! → Dutch's Talk with.... Mad Queen Malafide She is said to be the Queen of Halloween, find out what motivates her. → Nightfall A dark prophecy of the end of the days.  → Demonic Armies
Demonic Armies Evil can take many forms. → Follow-up in t erview with Coli n Joha nso n Colin (Lead conte nt designer) answers some questions and tells us a bit about himself. → The Team's Opinions On... Ghosts of As cal on Read up on a spoiler-fre e review by MintyMint and the team's opinion on the book. → The Dead And Unde ad
There is more to them than meets the eye.  → On The Tube with Daelin Dwin A recap of some of the most entertaining Guild Wars videos on YouTube. → Dhuum and the Underworld Find out about the existence and stories of this dangerous place. → Halloween Workshop The results are in! Check out the winning entries.  → Sylvari
→ Sylva ri Background lore on the newly sprung race in GW2. → End of the line... The last tidbits and a preview of what we're planning for the next issue .
Chibi by Izar i
Dutch's Talk wit h.... Mad Que en Mal afide
The Dead and Un dea d
Ghosts of Asca lon r eviews
FOREWORD:
GuildMag, the unofficial Guild Wars magazine
Magazine | Page 1/35
The Hallowed eve is coming  somewhere down the lane  Creeping from the walls  to get you in his bane.  The hallowed eve is coming along with its drinks and candy Scared children hiding in their closet Scared children hiding in their closet  afraid for the ghostly dandy.  The hallowed eve is coming preparing for the arrival of the never-born The signs are clear He’s coming, the Mad King Thorn.  In this issue we focus on bringing you a ghostly ex
In this issue we focus on bringing you a ghostly ex- perience, we tell you about Mad King Thor n and how all that’s know about him. Whe re we tr avel ed to Cantha in our last issue , we’ll now tell you some - thing about Elona and the ir Nightfall. The n we also have an article on the Undead and ofcourse the next god that we’ll discuss, which is a fallen one ,
Dhuum. We also got an intervie w with Mad Que en Malafide and our follow-up interview with Colin Jo- hanson. Last but not le ast we got our returning ar- ticles, On The Tube and Arghore’s Jokes but also ou r own reviews on Ghosts of Ascalon. Enjoy this issue, and be sure to leave your feedback at http://www.guildmag.com
Mad King Thorn
GuildMag, the unofficial Guild Wars magazine
Lore | Page 2/35
Lore | Page 2/ 35
By Fr ee Runn er
When the moon rises high over Lion's Arch And the wind moans through the most hollow of eves Shutter your homes this holiday Steer clear of the shadows  For on this night, they say, A long-addled spirit returns from the grave Pumpkin upon his head, Pumpkin upon his head,  A wicked deed within his heart A pint of witch's brew for all those who misbehave  Heed these words, all ye who dare enter here:  Bind your souls to the mortal realm For the regent of madness draws near.  As the days of Tyria grow shorter and the nights colder, Tyrians prepare for the fated day of As the days of Tyria grow shorter and the nights colder, Tyrians prepare for the fated day of madness that befalls Tyria every year - All Hallows Eve. Those ciazens who know of this day will tell you to get out of town while you can, or fall vicam to the overnight changes that mark the occasion. For when the moon begins to grin down on Tyria and the air is filled with the screams of the damned, it can mean only one thing - Mad King Thorn is coming.  king thorn of kryta  Long ago, in the days of ancient Kryta, Thorn reigned as king of the naaon making his home
Long ago, in the days of ancient Kryta, Thorn reigned as king of the naaon making his home in the city of Lion's Arch. Ciazens would bow down to K ing Thorn, not daring to look him di- rectly in the eyes as not to cause their hasty demise. In life Thorn is said to have bee n con- sidered a good king by his people, however those quick enough to trigge r his temper would say otherwise (if they lived long e nough to tell anyone that is!) as his punishme nts are not to be taken lightly, and could result in an enare village being sk inne d al ive .
Thorn is said to have made enemies in his mortal life, such as the tengu who caused chaos in the kingdom of Kryta, causing Thorn to carry a deep hatred of the tengu race even long after his death. Each autumn the horsemen of the Mad King make sure to send willing Tyr-ians out to carry out "jusace" on the tengu. He also had rivals, such as the undead lord Palawa Joko who Thorn wished to destroy for his disrespect.  Even though a King of Kryta, Thorn is also well known in the lands of Elona. In ancient
Even though a King of Kryta, Thorn is also well known in the lands of Elona. In ancie nt ames, Thorn would often travel to Elona after falling for the royal pri ncess that dwel le d there. After trying to win her heart through many gifts, the King finally su cce eded by giv ing her a mask fashioned from mandragor carapaces... a gift that some say may have also be en aided by Thorn putting a sword to he r father's throat.
Mad King Thorn
GuildMag, the unofficial Guild Wars magazine
Lore | Page 3/ 35
By Fr ee Runn er
Although successful in winning the heart of his new bride, a tragedy befell her, something which the horsemen say caused many years of war to follow. It's unknown what happened to the princess, though Thorn's horsemen are sure that the grudge the king worked up over the incident is long gone. Upon his return to the mortal world each year, Thorn visits the city of Kamadan to celebrate the nrst nme he saw his ill-fated bride.  the mad kings return  ”I am King Thorn of Kryta! I command you to entertain me on this Hallowed Eve!” - Mad King Thorn - Mad King Thorn  In death, Thorn is no longer just a revered King of Kryta, but a powerful ngure known in even the far corners of the Underworld where he is somenmes referred to by Grenth's Reapers as the Autumn Lunanc. However in death Thorn can only travel to the Mortal Realm during Autumn, and while his crazed disciples known as the Lunanc Court anempt to undo this seal their anempts have yet to preveil.  The annual return of the Mad King is a cause for both celebranon amongst brave Tyrians
The annual return of the Mad King is a cause for both celebranon amongst brave Tyrians and fear amongst cinzens afraid of falling vicnm to his mal ici ous, magi cal pranks. Each return is marked by the screams of cinzens rushing out to the stre ets after nnding out that, in honor of the kings return, they have been turned into a random creature. Another sign is the appearance of the undead horsemen who arrive in the towns asking for trophies to dedicate to the Mad King in return for gifts worthy of the celebranon. In parncular the ar- rival of the undead horseman Bruce marks the event, with the terrined herald war ni ng of the king's impending arrival on the Hallowed Eve . Addinonally a personal guar d unit are
the king's impending arrival on the Hallowed Eve . Addinonally a personal guard unit are known to appear withi n the cines, mononless unnl the King arrives, announcing his pre s- ence in the mortal realm.
On the Hallowe d Eve, Mad King Thorn appe ars before Tyrians and Elonians al ike, towering over them with carved features glowing upon his signature pumpkin he ad. Thor n i nv ite s ev- eryone to join him in a ce lebranon of himse lf, requesnng music, dancing, cheers and re- spect from his audience with threats of death to those who disobey. He is well known for telling jok es that often mock the stature of dwarves and asura, but rather than being re- membered for the jokes themselves, he is remembered and feare d for what becomes of those who dare not laugh.
In life Thorn was said to be a military genius but not only that, he was a self proclaim ed master of the strategic game Rock-Paper-Scissors. Announcing this to all those present at the celebranon, Thorn begins to challe nge the audience to one on one duels with the winner gaining gifts and the loser being put to de ath. Some could say the maniacal
monarch games always end the same way... but others would prefer not to speak. facts of thorn Not many dare to ask the Mad King quesnons, fearing what kind of answer they would re-ceive. Therefore there are linle known facts about Thorn that are whispered amongst the horsemen. For while he may be considered a borderline insane king, Thorn was once human and snll has fears, likes, dislikes and, as mennoned, enemies.  Other than the tengu, Thorn also has a vivid hatred of the skree harpies that reside in
Other than the tengu, Thorn also has a vivid hatred of the skree harpies that reside in Elona. What caused him to consider them an ancient e nemy is unknown but his horsemen are more than happy to accept limb donanons from the harpies. Addinonally while it is not known what the Kings stance was during life , other races are conside red enemi es by the horsemen due to the lack of parncipanon in the celebranons. The Stone Summit dwarves, White Mantle and the grawl of Ascalon are examples of this, being the subject of bounne s by the king's servants due to lack of acknowle dgement of his greatness. Other races are often targeted for trophies to be pre sented to the king, such as the charr, centaur tribe s
often targeted for trophies to be pre sented to the king, such as the charr, centaur tri be s and even the nre imps. It is also said in legend that after an anack on the k ing by the smar t- est Ettin of Kryta, Thorn banished them to the Fire Island Chain whe re they connnue to reside to this day.
Linle known things about Thorn are his fears and likes. For while some may consider him to be the root of all evil, even Thorn fears something - termites. His reason for this strange fear may be related to the addinon of his pumpkin head following his death... but only Thorn knows for sure. The King is known to enjoy Elonian delicacies such as Mandragor Soup and drake flesh and is also said to enjoy the customs of Elona, such as the tradinon of sacrincing iboga to ensure a good harvest, though his enjoyment probably lies more in the sacrincing part of the tradinon than the idea itself.  prepare yourself!
prepare yourself! Mad King Thorn is a name that can strike fear and excitement into the hearts of Tyrians. Each year adventurers and heroes alike gather in the towns of Lions Arc h and K amadan , Jewel of Istan, to witness his return and join the celebranons. Who knows? Thorn and his devoted Lunanc Court may ke ep coming for centuries. But for now, prepare yourself. Shuner your windows and pray to yo ur go ds. .. fo r the Mad King is coming.
Dutch’s talk with Mad Queen Malafide
GuildMag, the unofficial Gui ld Wars magazine
Interview | Page 4/3 5
By Dut ch Su nsh in e
The Guild Wars community is awesome , it has quite a few great people making sure that you enjoy the game as much as you do. It starts with the Community Managers who do their awesome job of monitoring the community, giving feedback and responding to play- ers' questions. In addition, you also have people that enjoy entertaining the community, or even host a fansite to show their dedication to the game. I believe these people are just th e start of the Guild Wars community, you guys are what makes the community great. Every issue from now on, I'll be interviewing someone who has done a great job for the Guil d Wars community, and I'll share with you what they're up to and what they've do ne to en
Wars community, and I'll share with you what they're up to and what they've do ne to en- hance the commun ity. In this issue , I'll talk with the Queen of Hallowe en, Mad Queen Malafide. She's been an iconic player in the Guild Wars world, organizing events for Hallowe e n and W intersday. Since Hallowe en is coming up, I knew she was the perfect fit for thi s article ! Dutch Sunshine: Hey Mad Queen Malafide, how are you do in g?
Mad Queen Malafide: Marvelous Darling! I feel like I just burned my first village. It’s really already my third this morning, but I feel splendid!  Dutch: Could you please introduce yourself to our readers?  MQM: Of course darling. My name is Mad Queen Malafide. They also sometimes call me
MQM: Of course darling. My name is Mad Quee n Malafide. They also some times call me Queen of Halloween. I’m not sure if that title is deserved, but I’ll leave that up to the play- ers. What I do, is host a lot of community e vents in Tyria. I'm most known for the Hallow- een and Christmas events which I usually host together with Danie l Frozenwind, who a lot of your readers might be familiar with. I can often be found in Lion’ s Arch, which I consider my home away from home. I’ve bee n in Tyria since the beginning, that’s a long time to spend in one wo rld .
Dutch: You must be very old… err, young then?  MQM: Now, now, a gentleman never asks a lady for her age. It’s hard to tell my true age from just my looks. As you may or may not know, I am cursed with immortality. I may look like most Tyrians. But I’m not human.  Dutch: Okay, so you were there during the giganticus lupicus?  MQM: Oh no, not at all. I came here shortly before the Searing. I am originally from the
MQM: Oh no, not at all. I came here shortly be fore the Searing. I am originally from the world Ashynnt. Ashynnt is a world that is not unlike Tyria, but it lacks Charr, Dwarves and Asura. It also lacks Me smers. Yes, some worlds are better than others.
Dutch: How do you mean, some worlds are better than others, what’s up with the mes-mers?  MQM: Oh how can I put this delicately… necromancy is an art that requires years of study, and dedication to a great god. But mesmers… not really a profession, is it? Doesn’t take much study, and their goddess isn’t much of a goddess, and they wear masks… what’s with the masks?  Dutch: I’ve recently spoken to a fortune teller who told me necromancers will wear masks
Dutch: I’ve recently spoken to a fortune teller who told me necromancers will wear mask s in the f uture too . MQM: Nonsense! It will never happen. We necromancers are far too p ro ud of ou r beautifu l looks to hide them behind a mask. No, let’s leave the masks to the people who have some- thing to be ashamed of… like pe ople who work in a the ater.
Dutch’s talk with Mad Queen Malafide
GuildMag, the unofficial Gui ld Wars magazine
Interview | Page 5/35
By Dut ch Sunsh in e
Dutch: We’ll see, speaking of which, let’s do another classic, where do you see yourself be- tween now and 250 years later? MQM: Well… I’m not quite sure how to answer that… I was hoping to be back in Ashynnt eventually. That does not me an I’ll ne ver return to Tyria, 250 years is a long time. I’m sure I’ll drop back in once things settle. Right now though, I really want to get back home. I’m sure Miya feels the same way. Miya is my monk companion, for those who do not k now her.
Dutch: So you’ll be leaving us shortly ? MQM: I didn’t say that! Oh… I may have said too much already, lets say there are plans. But it’s not easy. Traveling through the mists, as many experts can tell you, is not an e asy affair. It is very dangerous, there are many risks. So this Quee n will make sure she does her home- work well before she attempts something of that scale. But I ce rtainly have thought about it.
Dutch: Hmm, interesting, you know, Halloween is coming up quite quickly, any plans so far on how you’ll spend the night?  MQM: Well, we have a sensational event coming up of course! The King and Queen’s Hor-rorween is now a yearly tradition. On the day Mad Monarch arrives, Daniel Frozenwind and I shall be hosting yet another Horrorween. We have a lot of things planned. There will be some returning activities, but also plenty of new ones, and of course there will be plenty of great prizes!  Dutch: That sounds cool, I bet a lot of our readers will want to attend that one! Coming Dutch: That sounds cool, I bet a lot of our readers will want to attend that one! Coming back to the topic of community events, what brought you to hosting these?  MQM: Well, it all started with very small Halloween events. Most of those were funded
MQM: Well, it all started with very small Hallowe en eve nts. Most of those wer e funde d with anything I could acquire myself. I’ ve always been willing to he lp other players by hand- ing out items that might be useful to them. I think it really started with the role - pl aying, i ni- tially it was just me and Miya in Lion’ s Arch, acting out these funny scenes between an evil necromancer and a cute monk girl. A lot of playe rs seemed entertained, and even wanted to join in. That basically created the platform for hosting an eve nt. Dutch: But you ended up with someone who I think is your opposite? Danie l Frozenwind?
MQM: Well, the characters might be opposites, but we host events with the same passion. It was him who approached me, asking if we could team up for once. So we decided to host “one” event together, and it was huge! I think we were both a bit surprised by how big that was. After that, more events followed.  Dutch: Seems like you guys were a huge success then.  MQM: I think it’s important to stress that we never intended to gain fame with these
MQM: I think it’s important to stress that we never intended to gain fame with these events. We did it for the community, we always have, and it’s purely to entertain a l ot of players. That mission state ment has not changed in all those years. There have sometimes been players accusing us of being desperate for attention, but I think they simpl y miss the point. That is not at all what the se events are about. There have even been a few players attempting to copy our events, but not with the same goal or heart. Fortunately, players can tell the difference, they feel instantly if someone is hosting an e vent for his own glory, or for the fun of others. The Guild Wars community really is great. There are a lot of great
or for the fun of others. The Guild Wars community really is great. There are a lot of great yearly events now. Like Pinkday in LA, the Mursaat Rally (now called: Mantlecon) and the Royal Ascalon Family Masquerade Ball. We support all the se events, and I’m sorry if I left a lot of events ou t.
Dutch’s talk with Mad Queen Malafide
GuildMag, the unofficial Gui ld Wars magazine
Interview | Page 6/3 5
By Dut ch Su nsh in e
Dutch: Yeah, it sounds like you guys started a huge chain reaction of events.  MQM: Well, I wouldn’t put it like that. It’s not like we are responsible for these great initia MQM: Well, I wouldn’t put it like that. It’s not like we are responsible for these great initia-tives. But I do believe the community spirit is very much alive in Guild Wars, even now. I think I’d like to thank ArenaNet for their support of the community events. They really care a lot about their community, and last year’s Halloween was amazing. They did such a good job. So I’m highly looking forward to this year’s Halloween. It will be a blast, or so help me Grenth, I’ll strangle this random Xunlai Agent.  Dutch: Yeah, they’re pretty much community centered I guess.  MQM: People sometimes take that for granted I think. Not all companies are like that. MQM: People sometimes take that for granted I think. Not all companies are like that. Dutch: Now for something more personal, how is it, playing a character with world fame? MQM: Well, my celebrity status is limited to Tyria only, so I try not to let it get too much to
MQM: Well, my celebrity status is limite d to Tyria only, so I try not to let it get too much to my head. Tempting as it may. But I do get occasional marriage prop osals at least o nce a month. That’s certainly flattering… in a creepy way. Being recognized in towns and ou tposts is always a great starter for conversations with players who have not been to any of the events yet. Though sometimes people react very surprised when I either appear in their party… or people in the district are chanting my name. It sometimes surprises me as well how fast people spot me as I enter a district. I e njoy it though, people are very kind. There are also the occasional re ally nasty messages you receive, but I try not to think too much
are also the occasional re ally nasty messages you receive, but I try not to think too much about those. Dutch: So before we close off, anything else you’d lik e to tell to our r eade rs? MQM: First of all, everyone is invited to the Horrorween of course, even mesmers, just keep it to yourse lf. Also, study hard to be an evil sorcerer and/ or necromancer. Always aim high. It’s okay to have world domination as a goal . Dutch: Thanks for you r ti me!
MQM: No problem, darling.
A few shots about the preparations for this year’s Horrorwee n! (For a little more info, go to the ne xt article)
GuildMag, the unofficial Gui ld Wars magazine
Event | Page 7/35
nightfall
GuildMag, the unofficial Gui ld Wars magazine
Lore | Page 8 /35
By Thalad or Doo mspeak er
prelude to the prophecy:  Once there were not :ve gods, but six. The sixth was Abaddon, imprisoned by his siblings in Once there were not :ve gods, but six. The sixth was Abaddon, imprisoned by his siblings in the Realm of Torment.  - Kormir  A thousand of years ago, Tyria knew six gods: Lyssa, Melandru, Grenth, Dwayna, Balthazar
A thousand of years ago, Tyria knew six gods: Lyssa, Melandru, Grenth, Dwayna, Balthazar and Abaddon. The gods walked among their mortal followers; they helped them in th eir wars and their advancement. They governed the ir domains and tried to upkeep the balan ce on the planet as much as possible. Until one day around 1 BE, when Abaddon, God of Se- crets and Water, gave out the gift of magic too freely. The result was an enormous, ap oca- lyptic war between the races which could have led to total annihilation. To pre vent this from happening, the gods trapped the knowledge of magic within a tall stone . Then, they broke it into four equal, but opposing parts (each re presenting a different type of magic)
broke it into four equal, but opposing parts (each re presenting a different type of magic) and one keystone – without the key, the other fo ur cou ld never be reassembled.
The chains, that were forged by Bal thazar himself, kept the God of Secrets shackled for more than 1,000 year s.
Ancient inscriptions we re found near the Jokanur excavation site. Scholars specu lated that this one was prophecizing Nightf all.
King Doric beseeching his gods to regulate Abaddon's "gift."
We don’t know the full extent of the truth about the reason for the war, ho wever, man y speculate that the regulation of magic infuriated Abaddon so much that he began acting on his own agenda. In orde r to accomplish some thing big, he "blessed" the people who wor- shipped and loved him the most: a seafaring tribe of humans called Margonites. The "bless- ing" transformed them into demonic beings. The n, he marshaled his forces to besiege the Heavens.
The response of the other five gods was a quick one. They rallied their own followers and led them to the shore of the Crystal Sea, where their maddened sibli ng was staging his forces. Even though Abaddon and his army could e asily take on two gods and defeat them, the combined might of the five was enough to quell his insurrection. The five victors b an- ished Abaddon to a realm of torment, along with his followers. The y imprisoned Abaddon in the heart of his re alm, with chains forged by Balthazar hi mself. Unable to escape from the tormenting anguish and loneline ss, the fallen god became more and more maddened over the years. He vowed to avenge his defeat, punish his brothers and sisters, and corrupt
abaddon’s machinatio ns: Abaddon has worked for centuries to free himse lf. - The Sunspear hero
The dark god did not spend the next 1,000 years lamenting over his defeat and imprison- ment. He started a slow but steady spread over the realm, claiming more land from the Forgotten prisoners, gaining ne w allies, and spawning more de mons. We don’t know if
nightfall
GuildMag, the unofficial Gui ld Wars magazine
Lore | Page 9 /35
By Thalad or Doo mspeak er
Abaddon had sent agents to Tyria before the first documented emissaries arrived, but 800 years later he began the prepara:ons for Nigh:all. In 872 AE, Abaddon scored two major goals. His :tan legions became the "gods" of the charr – which led to the Searing and the Cataclysm 200 years later – and tricked Shiro Tagachi, bodyguard to Emperor Angsiyan of Cantha, with a demon in human form into murdering his maste r in the middle of the Har- vest Ceremony. The following, violent death of Shiro the Betrayer caused the Jade Wind... ju st as Abadd on had planned.
In 1071 AE, he celebrated the Sinking of Orr and the de struc:on of Arah, the City of the Gods (a fitting revenge against his former associate s). He also gained a powerful ally in the form of an undead lich, Vizier Khilbron, who ini:ated the Cataclysm due to another de cep- :on by one of the fallen god’s agents. However, his first invasion of Tyria failed when young Ascalonian he roes closed the Door of Komalie (that le ads to the Realm of Torment) and decimated his :tan forces.
Abaddon made his in:uence felt during the crisis of the Tomb of Primeval Kings. His tentacles tore apart the wonderful golden arches of the tomb.
In the same year, Shiro, who was sentenced to become an Envoy and shepherd the n ewly dead, made another betrayal. He turned on his employer, the Oracle of the Mists, and his Envoy comrades by taking control of the spirits of the de ad and turning them into his per- sonal army. His desires were more than just becoming :esh and blood again and conquer- ing Cantha. According to one of Suun’s, the Oracle of the Mists, mysterious speeches, more was at stake than the safety of Can tha. Scho lars of Durmand speculate that S hiro was making prepara:ons for, or trying to bring closer Abaddon’s return. Than ks to Can than heroes, this plot was thw arte d as well .
heroes, this plot was thwarte d as w ell .
In the mean:me, Abaddon made pacts with the previous God of Death, Dhuum, and Balthazar’s half-brother, Menzies, the Lord of Shadows and Destruc:on. Dhuum’s minions, led by Menzies' Darkness demons, par:ally took control of the Underworld, stormed the Hall of Heroes and devoured some heroic spirits of the past. They also tried to gain more power for their masters by stealing the Celes:al Charges during the Dragon Fes:val of 1072 AE. Menzies’ shadow army led an offensive against Balthazar’s eternals in the Fissure of Woe, but was eventually defeated just like the Ender of All’s forces.  Even though there were more failures than successes, Abaddon was closer to his goal than
nightfall – the ce lestial event :
nightfall – the ce lestial event : I sense a disturbance in the skies. A presence I have not felt since... - An unnamed scholar of the Order of the Sky Nigh:all was also prophe sied by the stars. The members of the Order of the Sky met in the Astralarium of Istan, and studie d the heavens in order to follow the events as they occurred on our planet. It is intriguing that the astronomical happenings can be related to events on Tyria. The stars seem to re:ect the past, the present, and the future of our world.
nightfall
GuildMag, the unofficial Gui ld Wars magazine
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By Thalad or Doo mspeak er
te st
Torment claws appeared in the "targeted" area as Abaddon's twiste d realms started thei r push towards Tyria .
The effect of Nightfall on Marga Coast and the Garde n of Seborhin.
The stars were foretelling the events of Nightf all. Do they have something to say abo ut the future as well?
nigthfall – the transformation:  It is a demonic manifesta:on. A part of Abaddon's world pushing into the living world.  - Jurah, the Master of Whispers  As the walls of Abaddon’s prison weakened, the more his evil could pour forth onto Tyria. Then, the malevolent energy would spread and use the minds of others to rupture reality and :ood Tyria with more and more tormented minions.  In the mean:me, Abaddon dreamt the nigh:allen visage of every area on the planet, and
In the mean:me, Abaddon dreamt the nigh:allen visage of e very area on the planet, and once the dream was complete, he used the contaminated minds as harpo ons to make a "targeted" land fall into nigh t. In the past, those who have been tainted by Abaddo n’s touch were sentenced to an eternal torment within Abaddon’s realm, even if they were innocen t and good . On ly thro ugh such merciless measures could the gods prevent the contamina:on of the re st of the reality .
nightfall
GuildMag, the unofficial Gui ld Wars magazine
Lore | Page 11/35
By Thalad or Doo mspeak er
nigthfall begins:  Night falls. The :me of the Five Gods is at an end.  - Unknown prophet, probably Elder Jonah  Abaddon’s plans were already in mo:on, however, without his mortal followers working in Abaddon’s plans were already in mo:on, however, without his mortal followers working in Tyria and an unexpected aid, his return would’ve happened later than it did. We don’t know the reason for Kahyet turning her back on the Five Gods, but it seems very possible that Kahyet encountered Abaddon’s knowledge, and shared it with her "pupil", the aspiring warmarshal of Kourna, descendant of the great Turai Ossa, Varesh Ossa. They had not been corrupted by the dark god yet, but even knowing about Abaddon and his secrets was enough to turn them to his side.  As I men:oned before, history would tell a different tale if Abaddon had not "received"
the rituals and the results of nightfall:
the rituals and the results of nightfall:  She will turn the world into Torment, and unleash Abaddon into that world. - Morgahn  the apocrypha:  I read the words of the Apocrypha. I felt his spirit. I was drawn into his web. - Kormir  It could only con:nue because of luck – or perhaps not. Varesh and her entourage made a formal visit to Istan, and some:me during this trade
entourage made a formal visit to Istan, and some:me during this trade mission, Kournan troops le d by General Kahyet herself entered the forbidden ruins of Fahranur, and gained an important pie ce of informa:on regarding Nightfall, form the awakened Apocrypha. Sh ortly a:erwards, Varesh le: for Kourna to begin the rituals, while Kahyet had some business with the corsairs. A business she was never able to finish...
gandara, the moon fortress and the plaza of the five (six) gods:  Fools! Your gods are weak! My god gives me strength! Abaddon!  - Warmarshal Varesh Ossa  A few days a:er Kahyet’s death a war broke out between Istan and Kourna. Istani warships
A few days a:er Kahyet’ s death a war broke ou t between Istan an d Kourna. Istani warships besieged Gandara, while their troops boarded and advanced through the crescent city. For some :me, it seemed that Varesh’s madness could be stopped when they cornered her and the remnants of the defenders in the Plaza of the Five Gods. However, Varesh had pre- pared something to properly "greet" the invaders. Through an unholy ritual, Varesh sum- moned demons from the Realm of Torment, who made quick work of the Sunspears. Spear- marshal Kormir was captured and blinde d (by a greater demon called the Hunge r), while
the Sunspear heroes fled . Varesh scored a great victory. Not only did she break the Sunspears, but the ritual made Abaddon stronger, and his prison we aker. The Plaza was also the scene of the only known mural of Abaddon. It is unknown whe ther it was a new depic:on, or if it was one of the surviving things related to the dark god.
The results were terrible. The Realm of Torme nt was constantly seeping into Tyria. Even the land was corrupted by Abaddon's tormen:ng powe r. Large chunks of earth rose to wreak havoc in Kourna's countryside. Two greater demons began ac:ng in Elona to serve their lord, although none could accomplish its given task. The Drought, intending to taint the Elon, was destroyed in the Mahnkelon Waterworks, while its "brothe r", the Hunger, was killed by the Sunspears it was ought to slay.
Varesh in Gandara, moments before she finished he r first known convoca:on with Abaddon.
nightfall
GuildMag, the unofficial Gui ld Wars magazine
Lore | Page 12/35
By Thalad or Doo mspeak er
the transmutation:  And thus was magic gi:ed to Jadoth, chosen of Abaddon, the :rst of the Margonites.  - Scriptures of Abaddon, 1BE  Margonites were long thought to be ex:nct. However, due to the fact that Abaddon was
the sebelkeh basilica: It is too late to stop; this part of the ritual is complete! The walls of my lord's prison are being being torn away and Torme nt is swallowing the world!
- Varesh, Abaddon's Prophet  With the Istani military in disarray, Varesh moved her forces north to Vabbi with the goal to
With the Istani military in disarray, Varesh moved her forces north to Vabbi with the goal to hunt the fleeing Sunspears responsible for General Bayel’s (Ascalonian he ritaged officer in the Kournan military, who was killed by Sunspears) assassina:on. Howe ver, Varesh’s true mo:ves became clear – seemingly – when she started a war, now with the Vabbians. Al- though the combined strength of Prince Ahmtru’s battalions and the Sunspear routed the attacking Kournans and the Margonites, Varesh could be gin another ritual within the
the ruptures:  Yes, weak mortals. Come to me. You will provide precious amusement, and your death will herald a beginning to Nigh:all.  - Harbinger of Nigh:all - Harbinger of Nigh:all  Abaddon became stronger, and the walls of his confinement were breaking apart. So did the barriers between Tyria and his realm... Abaddon dreamt the fate of every area on the planet and started pushing the horrid caricatures of the regions onto Tyria. At first, they happened only in Elona, albeit we have no knowledge of other regions falling into night on the other two con:nents.  The two nightfallen lands in Elona were Marga Coast and the Garden of Seborhin. Each
The two nightfallen lands in Elona we re Marga Coast and the Garden of Seborhin. Each transforma:on was brought forth by special de mons: the Harbingers of Twi light and Nigth- fall. Fortunately for the (surviving) inhabitants of the areas, the demons were kille d, and the transforma:on of the land stopped, but this allowed Varesh to have a really great ad- vantage over her pursuer s.
Loyal soldier and his corrupted warmarshal face to face a:er the massacre at the Temple of Lyssa.
nightfall
GuildMag, the unofficial Gui ld Wars magazine
Lore | Page 13/35
By Thalad or Doo mspeak er
the mouth of torment:  Abaddon reclaims his possessions, soon his true power will be revealed and the door to his prison opened.  - Prophet Varesh  The very place were Abaddon was cast down into Torment – and probably the epicenter of
The very place were Abaddon was cast down into Torme nt – and probably the epicenter of the disaster that created the Crystal Desert and the Desolation. The site also containe d three pieces of equipment that belonged to Abaddon: his mask, his gauntle t, and his sword. To finish what she had started, Varesh needed to bind together these pieces of the god’s armor. That would have freed the Dark God of Secrets and brough t him th ro ugh th e M outh (a writhing globe of dark energy that led to the Realm of Torment). As the ritual pro- gressed, the Horde of Darkness, the very Margonites who fought alongside Abaddon whe n he besieged the Gates of Heaven, rallied for battle – only to be slain by the encroachi ng
he besieged the Gates of Heaven, rallied for battle – only to be slain by the encroachi ng Sunspears. The ritual was already in motion, so Varesh could deal with "annoying" Sun- spears herself. After a long and brutal battle, the prophet of Abaddon fell de ad on the ground, but even death could not stop her. Her maddened soul was blessed by Abaddo n, and she returned as the supreme commander of "his majesty’s" forces, in the form of a Margonite. Although she was significantly more powerful as a demon, she was defeated again, and for the last time .
The ritual was abolished, but Abaddon reclaimed the majority of his power. It would have only taken him a few days to finally shatter Balthazar’s chains and se t foot on Tyria once more. He became arrogant and o verconfi dent. ..
Abaddon was slowly reclaiming his possessions, and so did his powe r grew. His mask is about to unite with his master a:er more than 1,000 years.
dawnrise:  Night fell, and the :me of the Five Gods ended. Yet a:er every night, comes the new dawn of a new day.  - Unknown prophet, probably Elder Jonah  Abaddon did not think that he could be stopped at that moment. However, he seemed to Abaddon did not think that he could be stopped at that moment. However, he seemed to be desperate after the Sunspears and their guide, Kormir (who was drawn into Torment be-cause of her contamination), broke the Soulveir (which dammed the River of Souls) from which he could have gained enough power to break free. Then, the last line of his defense, the souls of the undead Khilbron and Shiro Tagachi, were destroyed in the Temple of the Six Gods (the ancient temple where Margonites defaced the statues of the gods, and which was drawn into Torment after Abaddon’s defeat).  Eventually, the Sunspears brought the fight to the Dark God himself. Each of them blessed
Eventually, the Sunspears brought the fight to the Dark God himself. Each of them ble ssed by the gods, they were stronger than Abaddon had expected them to b e. After a diabolical
Abaddon, hours away from the finale of Nightfall... and his de feat.
nightfall
GuildMag, the unofficial Gui ld Wars magazine
Lore | Page 14/35
By Thalad or Doo mspeak er
battle, Abaddon was grievously wounde d... his physical form was dying. In order to avenge everything, and punish the gods even if he couldn’t laugh in the ir faces, he released all of his pent-up power, which (according to the heroes) could’ve destroyed both the Realm of Torment and Tyria. But in a moment of unmatched he roism, Kormir jumped right into the power that was seconds away from exploding. The special blessing, that the gods bestowed upon her, soaked up the power and knowledge of Abaddon. In 1075 AE, the God of Secrets ceased to exist. Instead, a new god was born. Kormir, Goddess of Truth, Spirit and Orde r became the sixth true god of T yria.
became the sixth true god of T yria. "N igthfall has come and gone." As the goddess said herself. The nightfallen lands began to heal, and the demons were defeated. Kormir could begin the long and tire some work of the Realm of Torment’s restoratio n. The question remains, though. Are there more dark prophecies that threaten us an d T yria? What do the stars tell us about them? Will they be inevitable? Watch the heavens, and maybe you wil l get the answer...
- Thalador Doomspea ker Day 215 of the Season of the Scion, 1079 After the Exodus
The beautiful sight that the Elonian heroes saw in the Throne of Secrets. Many scholars tried to decipher what it was. Some say it was the light of K ormir's ascension, another group believes it was the une arthly light of the Hall of Heroes, while others simply think that it was another star, namely the First Sun that was mentioned by the wise Fo rgotten, the Keeper of L ight.
Demonic Armies
GuildMag, the unofficial Gui ld Wars magazine
Lore | Page 1 5/35
By Gmr Leon
civilized men. And is this trait that ties them into the plot of the defiant trio that attempted to bring about Nightfall, of the forces of Menzies, Dhuum, and the most illustrious Abaddon.  the forces of the defiant trio Intriguingly, we know more of these demons than two of
Intriguingly, we know more of these demons than two of the trio’s own forces. Menzies’ are the Shad ow Army, wh o assault Balthazar’s Eternals in the Fissure of Woe and occupy Ravenheart Gloom in the Do main of Anguish, within the Realm of Torme nt, where the meeting of these different forces takes place. However, Menzies’ participa- tion in Nightfall is not his first dire ct act of revolt against the entire pantheon of gods. Albeit originally unclear wh o
the entire pantheon of gods. Albeit origin ally unclear wh o orchestrated the attack on the H all of Heroes and corrup- tion of the Tomb of the Primeval Kings, it became clear that Menzies sent three of his higher ranking force s, the Dark- nesses, to lead a mixture of Dhuum’s followe rs and demons to seize control of the Hall.
Of Dhuum’s forces, we only know that the Skeleton s of Dhuum, Banished Dream Riders, Grasping Darknesses, and Terrorweb Dryders are truly connected to him. Th e Emis- sary of Dhuum appears as a demon, and thus it is un clear whether there are certain demons that actually fol low Dhuum, or whether they are only te mporarily allying the m- selves with him for their own purpose s, as is l ike ly the case
with many of the demons found supp orting th is t rio. Aside from this, it is well known that Dhuum’ s forces are an es- sential component in the trio’s plans, as hi s dryders are what maintain the Soulweir, seemingly through their ab- sorption of souls. This ability is also significant for, if not the demons, then at least Abaddon’s own forces, wh ich also feed off of souls, and even if the Soul weir is n ot b eing
maintained through the dryder’s absorp ti on of souls, the n their power to contain and divert souls to othe r regions of the Realm o f Torment certainl y is.
no form, no rules, no ethics, it is but a perpetual state of conflict, and to civilized peoples, this would be evil. Thus it is to these demons that civilized men are wretched, to be hated, and the characteristics of their world visited upon them, which is to say, the powerful oppress or devour the meek, and suffering and despair are but normality.  Nevertheless, their hatred for Tyria’s denizens, or any real
Neverthe less, their hatred for Tyria’s denizens, or any real world’s, cannot be the only attributable cause for the ir desire to emerge from the Mists and bring h arm u pon them. No, similar to any creature, they hunger, and their hunger is horrific to any intelligent creature, as it is their very soul. Whether this is a necessity, as food is to any Tyrian, is difficult to say, and even if it was, it would not make it any more comforting .
make it any more comforting .
Yet perhaps the most important factor has be en nearly overlooked, and that is the intellige nce of these creatures. An appropriate adage for them would be to not judge a tome by its cover, as despite their appearances, they are known to be extremely inte llige nt, never mi ssing a chance to strike a deal that will permit them to bring thei r world’ s lessons crashing down upon the structured principles of
heretics of the mists “Outside the world we know, malesc forces watch and
“Outside the world we know, malesc forces watch and wait, scheming of ways to manife st in the realm of flesh. Their methods range from the subtle to the shocking: whi s- pers in the minds of the troubled, plagues creepi ng acros s the corrupted countryside, innocents transformed into rav- enous abominations, and stranger creations. Civ ilizati ons arise to defend humanity against this evil but sometimes,
-Unknown autho r
It is the darkness, the abyss, that binds us together, the light which casts our distinguishing fe atures into view. Tyr- ians reside in a world of light, but have at times, stepped outside it, illuminating the way in the dark ness, in the Mi sts that connect everything. The first to do this was Lo rd Odran, for what purpose remains unknown, and all that he discovered in his journeys, likewise; yet that he managed to reach the Rift suggests he managed to elude co ming into
to reach the Rift suggests he managed to elude co ming into contact with the more malevolent forces that reside within. Perhaps it was luck , perhaps he w as wise e nough to listen to the rumours of others, or perhaps, they did not yet wish to be fo und . the demons
“When a strong malignant force choke s the lands it be- comes a breeding ground for demons.” -Raukus, forgotten in the Gate of Anguish
Of these, the most natural may be the demons, aberrations of the Mists that are derivative of the Mists them- selves, that is to say, made from the Mists themselves. As a resul t, their forms vary radicall y, from humanoid shapes to centaurian shapes, to inh u- man abomination s. S ome wo uld say
man abomination s. S ome wo uld say they thrive on chaos, and while true, it is more the results of the havoc th ey dream of. Being of the Mists, there is, it would seem, no stru cture ,
Demonic Armies
GuildMag, the unofficial Gui ld Wars magazine
Lore | Page 16/35
By Gmr Leon
Despite this, many Margonites still stood by Abaddon, and any that remain may still refuse to acknowledge his defe at. It is difficult to say whether the Margonites should be counted amongst demons, though, as mentio ned ab ove, they are noted to consume souls, but many of th e Margo- nites encountered are likely to be the orig inally tr ans- formed Margonites, and whether they were transformed
into what we see, or that is the effect of the countless cen- turies upon them, is difficult to decide. Vare sh, our only real example of a transitioning Margonite , does not take on the form of the Margonites we see until she falls and is brought back by Abaddon. This may be an expedited trans- formation by Abaddon, as one final attempt to keep the heroes at bay, but we cannot say without an y certainty.
Regardless of this, these but make up the surface of those dark forces that inhabit the Mists, for the Ravenheart Gloom is said even to lead into places more dangerous, more ominous than the Realm of Torment, which is un - doubte dly the most gruesome place within the Mists we have had the opportunity to visit. Remembe r this, the next time you stroll through the Realm of Torment, or find you r- self in the Spawning Pools of the Underworld, we have yet
self i n the Spawning Pools of the Underworld, we have yet to plunge into the depths of true madness, of true deprav- ity .
A charr, a norn and an asura enter a bar... As the charr and the norn aproach the bartender: Bartender: "Hey where is your friend, the asura?" Charr: "Oh, he's here..."  Asura: "Hiya, mr. bartender." Asura: "Hiya, mr. bartender." Bartender: "By the gods, where'd that come from?!" Norn: "It's some asura mobile device, it let's him be in-game but offline, or offline but in-game" Charr: "Which exactly, we haven't figured Charr: "Which exactly, we haven't figured out yet, but he's here..." Norn: "So three beer please." Bartender: "But, how is he going to drink it, he's not even physically here?!"
Thus bringing us to Abaddon’ s followers, who are the only group that come close to the demons in terms of what we know of them. Previously human, these devout seafare rs went to great extreme s in their expression of piety, des- ecrating temples of the gods, and other material that h as long been tread over. Instead of punishing them, or telling them otherwise, Abaddon ble ssed them with great power, which transformed the people complete ly, and while they
which transformed the people complete ly, and while they stood by him as he face d the gods, they could not, even with his blessing, prevent his fall into the Realm of Tor- ment. Over the centuries, the Margonites would find that this blessing was not so much a ble ssing, yes, they were im - mortal, unaging, and powerful, but they could no lon ger reproduce. This inability to re produce meant that the y suf
fered the same fate as the god they h ad so zealou sly fought for, extinction, elimination should the y be crushed further.
Follow-up interview with Colin Johanson
GuildMag, the unofficial Gui ld Wars magazine
Interview | Page 17/3 5
By Dut ch Sunsh in e
Last issue you could’ve read how unlucky we were at GamesCom, starting with problems at the front of the business area to an empty battery of our camera. Though within all these troubles Colin Johanson was kind enough to participate in another interview via email. In this interview we asked all the other questions that we had during GamesCom, including some of your own, which you could’ve send to us via email before GamesCom. Have fun reading!  GuildMag: How does the side-kicking work when a lower level player is playing with a GuildMag: How does the side-kicking work when a lower level player is playing with a higher level player in a high level area? Can you give us specific examples?  Colin Johanson: We don’t have all the specifics for how exactly the UI will work and what not, but the basic simple answer is the high level player can give the low level player the option to side kick up to their level, if they accept they will jump up to the level of that character. We’ll talk more about side kicking and all the specific details more down the road.  GuildMag: How does the side-kicking work when a higher level player is playing with a GuildMag: How does the side-kicking work when a higher level player is playing with a lower level player in a lower level area? Can you give us specific examples?  Colin Johanson: Much the same, we’re still working out all the final details on this, but con
Colin Johanson: Much the same, we’re still working out all the final details on this, but con- ceptually the idea is the low level player can offer the high le vel pl aye r to side ki ck down to their level, if they accept they jump down. Also, if the high level playe r starts ki ll ing low level stuff in the are a and griefing other players, they’ll be auto side-kick ed down to the level of the map to make them le ss able to grief others with the added bonus they can ex- perience the content there and enjo y it.
GuildMag: The demo had vendors that sold ingre dients. Does that me an there will be craft- ing in the form of cooking in the game? Perhaps you could te ll us some more about craft- ing ? Colin Johanson: The crafting ingredients we threw in for the demo were just sort of a teaser to let people know, “hey someday there will be crafting done here !”, once we hav e all the specifics of the crafting system worked out and fully functioning in-game, we’ll reveal a lot more information abou t it.
GuildMag: In the Ranger demo, you revealed that Caudecus' mansion was a dungeon. What can you guys tell us about dungeons? We know dungeons are 5-man teams, so what makes dungeons harder than the persistent content?  Colin Johanson: Dungeons are basically our highly organized group PvE content. They come
Colin Johanson: Dungeons are basically our highly organized group PvE conte nt. They come in two modes, there is the story mode which helps tell one of the major stories of the world and also progresses the story of the iconi c NPCs from Destiny’s Edge: Rytlock, Caithe, Logan, Zojja and Eir. The n after you have defeated the story mode, you can access the re- peatable mode which is a more difficult re peatable dungeon, effectively our ver sion of raids in Guild Wars 2. Both story and repe atable versions of dungeons are played using 5-man teams, though you can take them on with le ss people if you’re feeling especially bad-ass. In the repeatable mode, the dungeon will present you with choice s and decisions that can
the repeatable mode, the dungeon will present you with choice s and decisions that can branch and change the content you experience, so you can play throu gh th e d un geon slightly different each time instead of having to e xperience the same content over and ov er again. The story dunge on in Caudecus’ manor is really a cool one, you show up in time for a party for all the rich and nobility from the city and need to deal with a myste ry that is dan- gerously unraveling in the background of the party while navigating the political whirlwind of the rich and famous of Kryta. As a result of the things you do in the story dunge on, you’ll
be able to discover a secret part of the manor and will e xplore and discove r new things there while in repeatabl e mode.
As for what makes dungeons harder, they are specifically tu ned in d ifficu lty so t he y are bal- anced to be harder than normal content. The monsters use more advanced skills and builds, coordinate together, come in larger numbers, and have elite versions of norma l monsters that can be more difficult to contend with. The re are a number of lesser bosses with various abilitie s and skills you need to overcome, and mega-bosses that are e xtremely difficult highly coordinated battles that push the skills of your group. In particular, repeat- able mode is designed to be the hardest content you encounter in Guild Wars 2, and the highest level dungeon repeatable content should provide exciting and fun challe nges for
highest level dungeon repeatable content should provide exciting and fun challe nges for player groups long afte r the release of the game. GuildMag: On the Ghosts of Ascalon map there are a few islands calle d: "The Domini on of Winds," near Lion's Arch. What's the importance of these islan ds? (If you don 't want to spoil the book, what's the importance of these islands in the game?)
Colin Johanson: Someday….we will explain all of this. I can say as with anything in Guild Wars 2, it’s awesome to hear Jeff Grubb or Ree Soesbee tell a story about it. I also can say in the initial release of Guild Wars 2, you will not be abl e to v isit this location…howe ver y ou will be able to learn some details about what is the re and interact with some of the pe ople who live the re.
Follow-up interview with Colin Johanson
GuildMag, the unofficial Gui ld Wars magazine
Interview | Page 18/3 5
By Dut ch Sunsh in e
GuildMag: Could you pe rhaps ask Izzie to give us some more details on the bonus system for armors and weapons (so far we only know about the Crests for light armor). Colin Johanson: Afraid Izzy is WAY too busy right now conque ring mountains of skills (and preparing to fly to France for the Paris game show!) but I’m sure when he has more time, he’ll come back and go into more de tails on Cre sts. GuildMag: Is there anything else that you perhaps want to share with our GuildMag read- er s?
Colin Johanson: I’d love to share that we’ve been playing a lot of PvP here at the office lately and though it’s still early and we have a lot of work to do, it’s an absolute freaking blast to play! For the PvP fans out there, I think you’re going to be thrilled with the quality of game-play being produced, how much fun the combat system is in a PvP environment and how much tactics and emergent game-play there is to be found in Guild Wars 2 PvP.  GuildMag: Do your family and friends fully understand what your job entails? How do you GuildMag: Do your family and friends fully understand what your job entails? How do you explain to people what you do for a living? (Old folks hardly understand the extended work that goes into a game).  Colin Johanson: HAH! Now that is a great question. Most of my friends totally understand
Colin Johanson: HAH! Now that is a great question. Most of my friends totally un derstand what we do here at ArenaNet, though pretty much all of them play video game s too so I think it’s easy for them to understand, to them the content design team is “the dudes and ladies who put turtles down that mario gets to jump on.” Some of my family unde rstands, but for most of them I think they don’t really have any ide a what in the world we do here at ArenaNet or what a “Guild Wars” is. I ofte n times find it easier to explain what we do in re - lation to TV serie s or movies, and to explain that we basically write the scrip ts for the sto- ries of what you’re going to experience and then come up with all the characters that the
ries of what you’re going to experience and then come up with all the characters that the hero of the movie is going to interact with ove r the course of the movie. They tend to un- derstand that a little bit better, though I think a lot of the he ad nodding is so we can get on to the next subject as fast as possible. The slightly glazed over look I get sometimes when trying to explain it is probably similar to the look on my face when my mom tri es to expl ain to me why colle cting antiques is interesting. GuildMag: What's your favori te pizza?
Colin Johanson: I’ m a big fan of Fennel sausage and cherry peppers on my pizza, there is an awesome pizza place in downtown Se attle called “Serious Pie” that makes some of the best pizza I’ve ever had in my life, their sausage and peppers pizza is top notch. If you’re ever in Seattle, I highly recommend checking this place out.
Better watch your head when this guy’s aroun d!
Follow-up interview with Colin Johanson
GuildMag, the unofficial Gui ld Wars magazine
Interview | Page 19/ 35
By Dut ch Su nsh in e
GuildMag: The convention season is (almost) over, but what has been your best experi-ence?  Colin Johanson: I’ve had two favorite experiences that tie for my over-all #1, picking be-tween them is basically impossible, I’ve been in the game industry nearly 14 years now and these are two of my all time favorite experiences period.  The first occurred at PAX, where we hosted a panel with a number of our most dedicated
The first occurred at PAX, where we hosted a panel with a number of our most dedicated fans to design an event chain that would go live in the final Guild Wars 2 game. Going into it, Eric, Jeff and I were thinking maybe we’d come up with like 2-3 e ve nts with the hel p of the fans and to be totally hone st, we were slightly nervous we’d end up coming up with some crazy event chain that may not really work for the game. What we didn’t real ize is we were about to have one of the flat out most fun, exciting and entertaining expe riences ever! We manage d to come up with like 9 events over the course of the hour and a half , folks shouted out all sorts of fantastic and crazy ideas that we melded together into a wo n
folks shouted out all sorts of fantas ti c and crazy ideas that we melded together into a won- derful dynamic event chain experience. The fans were wonderful, my face hurt from l aug h- ing so hard over the course of the panel. It was just a wonderful experience and something I’ll cherish for the rest of my career.
The second experience which ties for #1 for me goes back about a year ago, when a young
The second experience which ties for #1 for me goes back about a year ago, wh en a yo un g lady named Emily came to visit us here at ArenaNet through the Make A Wish Foundation. Emily’s wish was to get to spend a day here at ArenaNet and see what it was like to part of the games design team. Little did she know, she was going to be the very first person out- side of ArenaNet to *ever* play Guild Wars 2, and she got to work with all of us to de sign out an event chain down to the smalle st details including the name s of the characters and their personalities that will show up in the game on launch. This day was absolutely incre d- ible , Emily is a charming, brilliant and hilarious pe rson and she re all y won us all ove r imm e
ible , Emily is a charming, brilliant and hilarious pe rson and she re ally won us all over imm e- diately, even when she told me she wasn’t a huge fan of the Tihark Orchard mission I b uilt in Nightfall I still couldn’ t stop smiling!
We’ve managed to stay in touch with Emily over the course of the last ye ar and when we announced that we were going to be attending the N ew York City Comicon, we got a sur- prise email from her saying she was going to make it out to come se e the game. Getti ng to see Emily and her amazing parents Bob and De b again out in New York made the entire trip incredibly spe cial, and seeing he r play the game again a year later and enjoy it as much as she did was just amazing. As long as I live I’ ll never forget how much fun I had getting to spend an hour or two talking with he r and her parents as she got to play the game. I think it’s easy for game developers to get caught up in sale s units, marketing pitche s, game me
it’s easy for game developers to get caught up in sale s units, marketing pitche s, game me- chanics and forum trolls but moments like the time we got to spend with Emily helps ground you and make you remember at the end of the day what we do is all abou t bu ild in g something that helps make people happy. Se eing the smile on her face and how much fun she had reminded me of why I re ally make video games and will always be one of my be st experiences in the industry.
Ghosts of Ascalon - Review
GuildMag, the unofficial Gui ld Wars magazine
Review | Page 20/ 35
By Min tyMin t and GuildMag t eammember s
The Asc alon c at ac o mbs and the f o efire
Voracious wouldn’t be the right adjective if I used it to describe how I read through Ghosts of Ascalon, the new book from the good folks at ArenaNet, meant to be fully canon to the in-game lore. In fact, I don’t think that any adje ctive could describe the range of emotions I went through as I consumed the book. Perhaps it’s a spur of innate fan in stincts fl owin g up like a tidal wave or perhaps it's just overflowing surprise when I found it at my doorstep, but in the end it fulfilled all that eage rness and left me haunted and wanting more. Of course, due to the nature of the contents I wouldn’t want to spoil any part of it for p eo ple who haven’t had a chance to read it yet, but I do want to go into an analysis of what it give s
who haven’t had a chance to read it yet, but I do want to go into an analysis of what it give s us and maybe a little more.
Perhaps the most interesting part about the book series is that ArenaNet promises it to be all canon to the in-game lore. I can’t think of another comp any that does bo th at t he same time, but ArenaNet is doing it and it looks like it's going great. On the other hand, this may not be a surprise to many of us or the few that actually sit around to se e the credits rol l by after slaying Shiro or apothe osizing Kormir. Many of the e mployees at ArenaNet are quite fluent in the realm of literature, and have written quite a handful of stories as well as books. The one group that I suspect wouldn’ t even be surprised at all, is our beloved Guild